There are a number of things here that may be of interest. Have a look through, take what you want and leave the rest.
Grab the mythical DM7 map that never made it into the original version of Quake as released by id.
What is it? Well, it's Quake, translated
into French. Once you've read up on it, you can download
a copy for yourself.
Download Party Time (242Kb), a map built by our dear friend Buzz. It's big and there are lots of weapons and ammunition. Well suited towards all out deathmatches, as well as teamplay. Was previously known as "Buzz 5".
Download The Bridge (245Kb), a delighful map built by our dear friend Qhro, a.k.a Schmurlf.
Download Panic in pain v1.0 (112Kb), a low-gravity deathmatch-only map, a replacement for Ziggurat Vertigo. To that end, the following commands should be executed before playing in the map:
sv_gravity 260;sv_friction 2.6It may be worthwhile to bind this to an unused key, e.g., bind "i" "sv_gravity...". This happens automatically if you use the French Conversion Pack.
Note that this map will not work on Quakeworld servers (thanks for the tip DaNoLd), as the gravity cannot be modified (not sure if this is a server limitation or simply that people choose not to)...
Actually, it is quite possible to run this map in a normal gravity environment, but your kneecaps really suffer. (And the only way to get the rocket launcher is via a grenade jump). Check out the soon-to-be-included insane demo (I left it behind) against a pair of ReaperBots.
Download The Death Mill,
version 2.3 (307Kb). This is a complete rewrite of version 1. A lot
of effort has gone into keeping the number of surfaces, edges and textures
(only 13 used!) as low as possible for high frame rates and small BSP
file size (but it's still pretty big: the BSP file clocks in at 741Kb). This
map is designed for lots of players: if you're less than six you'll spend a
lot of time looking for frags. This map really only comes into its own with
ten or more players. Indeed, there are 27 (!) deathmatch spawn
locations, so you shouldn't get telefragged too often.
I am currently thinking about v2.4. Too much lag with twelve players.
Last update: 28th August, 1997
Copyright © 1997 David Landgren
All rights reserved.